Corpus Animatum

Navigate to:

  1. Introduction
  2. Overview
  3. Splash Screen
  4. Main Screen
  5. Player Instructions
  6. Credits
  7. In-game Tutorial Screens
  8. In-game Instruction screen
  9. End Game Screen

Introduction

This is a project submission for my NM3216 Game Design module. In this project, I worked as the lead artist in charge of conceptualizing the overall game aesthetic and designing the various components needed for the game, such as background screens and interactive elements (e.g. buttons).

Overview

Corpus Animatum is a single-player, top-down shooter game set against the backdrop of a zombie apocalypse. The game features various stages of difficulty and includes different types of zombie and boosters to create a dynamic playing experience. In this game, the main objective is to survive and take down the zombie boss in the final stage.

Game preview

Splash Screen

Splash Screen
Corpus Animatum splash screen

Main Lobby Screen

Main Screen
Corpus Animatum main screen

Player Instructions

Game Objective
Game Objective
Game Objective
Tips
Player Controls
Player Controls
Zombie Types
Zombie Types
Pickups
Pick-up Boosters
Pickups
Pick-up Boosters

Credit Screen

Credits
Team Credits
Additional Credits
Additional Credits

In-game Tutorial Screens

Welcome
Welcome to Tutorial stage
Movement
Movement controls tutorial
Attack
Attack controls tutorial
Zombie
Zombie transformation tutorial
Pickups
Pick-up Boosters
Pickups
Pick-up Boosters
Objective
Game Objective
Warning
Tutorial Warning

In-game Instruction Screen

Instructions
Game Pause Instructions

A concise edition of game instructions, compiled into a single screen for easier access and reference during in-game pauses.

End Game Screens

Game Over
Game Over screen displays if user is defeated
Success
Success screen displays if user successfully defeats the zombie boss