Duration | Sep - Nov 2020 |
---|---|
Project Type | Group (5 members) |
Role | Artist |
Tools Used | Miro, Adobe Photoshop, GameMaker Studio 2 |
This is a project submission for my NM3216 Game Design module. In this project, I worked as the lead artist in charge of conceptualizing the overall game aesthetic and designing the various components needed for the game, such as background screens and interactive elements (e.g. buttons).
Corpus Animatum is a single-player, top-down shooter game set against the backdrop of a zombie apocalypse. The game features various stages of difficulty and includes different types of zombie and boosters to create a dynamic playing experience. In this game, the main objective is to survive and take down the zombie boss in the final stage.